Post-PC “TL;DR” Conference March 30, 2012

Friend of Digital Media SIG Henrik Bennetsen is hosting a Post-PC conference March 30, 2012.

“We are in the early days of a major new technology cycle driven by Post-PC devices and HTML5.

TL;DR Conf invites leading thinkers and doers to help you understand the big opportunities.”

Friday, March 30, 2012

http://www.tldrconf.com/

With the launch of the iPhone we entered the era of the Post-PC device. This new generation of connected devices brought the promise of exciting new applications. And these days a massive rolling upgrade of the web into a fully fledged application platform is building incredible momentum, all under the umbrella of HTML5.

We are still in the early days of this new technology cycle and it’s a time of significant opportunity. A time to think beyond the traditional web site. Tomorrow’s users will expect more.
At the TL;DR Conference you can meet and learn from a cross-section of people who are leading the charge into this new paradigm. You’ll hear from those who built the early projects or enabling technology platforms, the people who are creating new businesses and the ones who are actively funding them.

 

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Why (and How) to Rapidly Prototype for Multiple Devices Feb. 27, 2012

Why (and How) to Rapidly Prototype for Multiple Devices
(Note: This event will be co-hosted with the Mobile Internet SIG)

The online world is changing fast, and new devices are becoming both more important and more varied. Building prototypes for web sites and web apps is getting harder, and the need to have a working prototype to use and get feedback on is more critical than ever.

In this talk we’ll show you how to use Foundation, a new CSS/HTML/JS framework, to quickly prototype sites and web apps that work on any kind of device, at any resolutions, with a variety of capabilities and constraints. We’ll look at creating complex layouts in minutes that let you easily try out different experiences and different JS interactions. The key to success in the new online world is rapid prototyping and iteration, so come hear about a slick new way to get things done.

There will be plenty of hands-on exercises, please bring your laptop and a healthy dose of energy.

Matt Kelly

Matt Kelly
Lead Software Engineer at ZURB

Matt is the Lead Software Engineer at ZURB (http://www.zurb.com). When he’s not working on one of ZURB’s awesome products (Notable,Verify, Chop) he’s bundling up functionality from those apps into jQuery plugins. He has a deep love for Rails, jQuery, and anything else that add joy to coding web apps. When he’s not coding he’s building 3D cameras out of iPods or soldering toy guitars from cereal boxes.

Location:
Note – New Location.
Nokia – Main Silicon Valley Campus
200 S. Mathilda
Sunnyvale, CA

Agenda:
6:30pm – 7:00pm – Registration & Networking
7:00pm – 8:30pm – Presentations

Cost:
$20 at the door for non-SVForum members
No charge for SVForum members
No registration required

Location for February: Nokia in Sunnyvale

Agenda:
6:30 PM Registration and Networking
7:00 PM -8:40 PM Presentations

Price:
$20 at the door for non-SDForum members
No charge for SVForum members
No registration required

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What are your known Kindle Fire issues?

Hello Developers,
What are your known Kindle Fire issues?
(Note: known bugs only – not gripes – not feature requests)

I can’t find a list anywhere and am not getting through to AMZ customer service very well.
I know of  3 to start out with:

1. Dot.txt files not appearing
dot.txt files do not show up in documents when added by USB (http://www.amazon.com/forum/kindle?_encoding=UTF8&cdForum=Fx1D7SY3BVSESG&cdPage=1&cdSort=oldest&cdThread=Tx3T0NBKG1S3NTE&cdMessage=Mx287Q753OCQQWC)
Solution: Enable recognition of .txt files added by USB to documents folder.

2. WiFi connection general problems
There appears to be a big issue with WiFi connections
(http://www.amazon.com/forum/kindle?_encoding=UTF8&cdForum=Fx1D7SY3BVSESG&cdThread=TxFU62AYTUFKHU)
Solution: Unknown  (I have not experienced this issue.)

3. Device is way too bright for reading in dark room
I don’t consider this a feature request, because the device is just simply unusable as-is in a darkened room. (http://www.mobileread.com/forums/showthread.php?t=157316).
Solution: Lower parameters for brightness on the device.

What issues are you experiencing?
Please send them to bobketnersj+k[at]gmail.com and I’ll add them to this list.

- Again, complaints or gripes will not be posted.

Thanks,
Bob K.

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Adding Digital Content to the Physical World, Oct. 24, 2011

Adding Digital Content to the Physical World with Daqri October 24, 2011

Mobile augmented reality (AR) promises to bring a wealth of digital content to one’s fingertips via smartphones and tablets. Generally displayed with the device’s current camera view, this information is overlayed onto a view of the surrounding space, augmenting the reality you see.

The approach of several new mobile AR firms is to provide platforms on which businesses and individuals can add their own animations or location-specific content which is then located and viewed in a browser-like display.

Daqri (http://www.daqri.com) is composed of a group of vision scientists, engineers, 3D artists and designers who are changing the world through these advanced visual interfaces. The platform is composed of a drag-and-drop interface used to develop custom AR content, as well as accompanying quick response (QR) codes, games, contests, and tracking tools.

Learn about the potential uses of augmented reality for games, campaigns, coupons, prizes, contests, and social networking connections that are headed our way in the coming years.

Brian Mullins, CEO, Daqri
Brian Mullins is not a man who dreams small. On his to-do list? Launching a publishing platform on the order of YouTube and WordPress, creating a new mass market for 3D digital models, and democratizing the nascent augmented reality industry so that anyone and everyone can start adding digital content to their physical world.

And that’s just over the next year or two.  After that, he has in mind changing how the entire manufacturing industry operates, and reinventing the educational system by “presenting the sum total of human knowledge in the most effective way possible.” Brian’s vehicle for achieving these goals is Daqri, the Orange County-based AR startup where he is co-founder and CEO.

Brian believes that technology is so important to our ability to function in business and life that it is becoming a liberty all should have access to.

Location:
Pillsbury Winthrop Office Silicon Valley
2475 Hanover Street
Palo Alto, CA 94304-1114

Agenda:
6:30 PM Registration and Networking
7:00 PM -8:40 PM Presentations

Price:
$20 at the door for non-SDForum members
No charge for SVForum members
No registration required

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“Collaborative Design for Cultural Institutions” to be streamed online today

Tune into “Collaborative Design for Cultural Institutions” today.
A workshop being held September 14-15, 2011, live from
Centre de Cultura Contemporania Barcelona, (CCCB) Spain.

Summary and talks to be streamed online via USTREAM (see links below) beginning at 18:30 Barcelona time.

A section about The Tech Virtual project will be presented after 19:00 titled
“Methods of Online Work: Augmented Reality, Virtual Worlds, and Participation”

Main conference page:
http://www.cccb.org/icionline/ici-5-20-de-la-interaccion-a-la-co-creacion/

Streaming link:
http://www.cccb.org/ca/curs_o_conferencia-i_c_i_5_2_0_de_la_interacci_a_la_co_creaci-38921

For times in your own location check:
http://www.timeanddate.com/worldclock/fixedtime.html?msg=%5C%22Collaborative+Design+for+Cultural+Institutions%5C%22&iso=20110914T1830&p1=31&ah=2&am=30

Co-Creating Cultures Twitter:
http://twitter.com/CoCreatingCult

CCCB Twitter:
http://twitter.com/cececebe

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Social Video Editing: Taking Video Storytelling to the Cloud Aug. 29

Please join us for the next meeting of the SVForum Digital Media SIG on August 29:

Social Video Editing: Taking Video Storytelling to the Cloud
From 2005 to 2010, online video grew at the phenomenal rate of 910%, compared to 114% growth for the internet overall, and 0% for television. Today, 60% of all web traffic is online video. It is clear that video is fast becoming a preferred means of expression.

Some enablers of this movement include: the availability of devices that allow video capture such as cameras, tablets, and mobile phones and the proliferation of social networks and video-sharing sites.What hasn’t been effectively conquered is the ability for people to shape their stories via easy-to-use and cost effective editing tools. In fact, most videos online are still in their original, raw, and unedited form. Video editing tools to date have been the domain of experts and required more powerful computing resources.

Creaza.com is focused on changing this. The company provides a cloud-based platform for video editing, collaboration, and sharing. By taking the video experience to the cloud, Creaza is bringing down barriers of cost and complexity and enabling anyone with a story to tell it using video. The differences include a focus on control in the creative process, versus the simple mashup, and uniquely enabling co-creation or social video editing.

Whether you are telling a personal story, sharing personal moments, a professional storyteller, or using video to convey stories about your company, Creaza is determined to inspire you to tell that story using video.

Attendees at this session will be invited to join the closed beta program with a special promo code.

Join us to learn about the latest tools that will enable millions-and soon billions of users to broadcast their own stories worldwide.

Jostein Svendsen
(http://linkd.in/lKvmU8), CEO, Creaza Inc (http://www.creaza.com)

Based in Oslo, Norway, and Silicon Valley, Creaza is the cloud-based online video editing service designed to enable individual users to collaboratively produce, stream, share and store user-generated video. By combining the power of broadcast-quality HD with the vast reach of social media, Creaza is in the vanguard of a rapidly emerging market in which millions of users in thousands of communities are beginning to continually interact via user-generated online video.

Jostein is a highly regarded serial entrepreneur in Europe and North America, having founded and grown several successful companies in digital media, digital financial services and digital commerce. He is founder of two of the leading digital media/internet consultancy firms in Scandinavia – one of which became one of the largest in Europe with 2000 consultants in 20 countries. Jostein is also the founder of the world’s first multinational online stockbroker service, having raised funding from Goldman Sachs, George Soros funds, GE Capital et al. The company became UK’s fastest growing online stockbroker and was later acquired by American Express and turned it into American Express Financial Services Europe.

Location:
Pillsbury Winthrop Office Silicon Valley
2475 Hanover Street
Palo Alto, CA 94304-1114

Agenda:
6:30 PM Registration and Networking
7:00 PM -8:40 PM Presentations

Price:
$20 at the door for non-SVForum members
No charge for SVForum members
No registration required

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Digital Media SIG June 27 Multi-Touch and Multi-User: A Gestural Interface Workshop

Digital Media SIG June 27, 2011:
Multi-Touch and Multi-User: A Gestural Interface Workshop
Within one year, gestural interfaces such as touch screens, track pads, and infrared tracking cameras reached mainstream adoption and reshaped the way we interact with computers of all kinds. The implications for devices, entertainment, and public spaces are vast.

Multi-touch screens have been in use in specialized instances for a few years, especially in the museum sector, and in 2010 the National Science Foundation (NSF) funded Open Exhibits, an open source multitouch SDK for Flash that is free for museums, students, nonprofits, and educational use. The Open Exhibits SDK (Core) is free for educational and non-commercial use. Commercial projects and work for hire requires GestureWorks in order to use Open Exhibits software, but the gesture library, templates, and modules are open source and free for commercial use.

Templates allow novices to create their own floor or Web based-exhibits. Universal Modules allow more advanced developers to combine, branch, and write their own modules that can act as building blocks for new Exhibits.

GestureWorks’ open source gesture library features over 200 gestures, far more than any other multitouch framework built for Flash. With this open source gesture library, developers can create applications that tilt in 3 dimensions, recognize characters, symbols, and shapes or even create your own gestures. A new utility, MT-Kinect, enables the development of multitouch applications with the Microsoft Kinect that use gesturing rather than direct touches.

Basic modifications to the code and content can be done by editing a simple XML text file, making development rapid and accessible even for non-programmers. In this session, learn the basic structure of Open Exhibits and how it can be used to create impressive interactive content, across a variety of devices.

* Presenter: Jim Spadaccini will be presenting via Skype from New Mexico.
* Get there early for a Free Multi Touch gesture poster.
Jim Spadaccini
Jim is the director of Ideum. He is currently the Principal Investigator of a major National Science Foundation (NSF) sponsored project, Open Exhibits. He is also a Principal Investigator on a NASA educational project, Space Weather Mobile, and a Co-PI on a National Oceanic and Atmospheric Association (NOAA) sponsored project, Hurricanes and Climate Change.

Before founding Ideum, Jim was the Director of Interactive Media at the Exploratorium in San Francisco. While at the Exploratorium, his department was responsible for developing educational Web resources and media exhibits for the museum floor. For his work at the Exploratorium, he received a Smithsonian Computerworld Award, an Association of Science and Technology Centers Award for Innovation and three consecutive Webby Awards for “Best Science Site.” Jim taught courses on design and technology at SFSU’s Multimedia Studies Program for seven years starting in the mid-90s and currently teaches for the Cultural Resource Management Program at University of Victoria, British Columbia and the Technology-Enhanced Communication for Cultural Heritage (TEC-CH) program at the University of Lugano, Switzerland.

Location:
Pillsbury Winthrop Office Silicon Valley
2475 Hanover Street
Palo Alto, CA 94304-1114
Agenda:
6:30 PM Registration and Networking
7:00 PM -8:40 PM Presentations
Price:
$20 at the door for non-SDForum members
No charge for SDForum members
No registration required


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Hands-on With the YouTube API – April 25

Hands-on With the YouTube API

If your usage of the YouTube platform is limited to occasionally pasting embed codes in your blog, then you are missing out. YouTube today is much more than just a video hosting site.  Using Google Data API’s and YouTube Player API’s, developers can harness the power of world’s most popular video destination to build new and innovative applications.

In this session, we will provide an overview of the YouTube API’s, including uploading, sharing, searching and customized video playback capabilities. Since the API’s support multiple language bindings, we will  discuss interesting examples in ActionScript, Java, JavaScript, C#, Objective-C, PHP, and Python.

We will also drill into an example open source application – YouTube Direct – and discuss its App Engine-based design and implementation.  We will also cover YouTube Direct’s mobile clients for Android and the iPhone.

We’ll wrap up with examples and demos of application trends with a focus on curation, recommendations, sharing and   several interesting applications in mobile, social, and gaming.

Learn how to get the most out of YouTube, where 35 hours of video are uploaded each minute, and 2 billion videos are viewed every day.

Jarek Wilkiewicz, Developer Advocate, YouTube

Jarek is the YouTube Developer Advocate and his focus is helping partners implement amazing applications using YouTube APIs. Prior to joining Google, Jarek was the Head of Engineering and Chief Product Architect at Hewlett-Packard’s Mobility Software and Solutions group managing a team of 100 engineers spread across three countries (US, UK and China). Before HP, Jarek worked in the communications industry at BEA Systems (WebLogic SIP Server and JSR-289), Mahi Networks, Alcatel and Celcore. Jarek has a BS in Computer Science from The University of Memphis and Master’s degree in Software Management from Carnegie Mellon University.

SDForum’s Digital Media SIG

http://www.sdforum.org/dmsig

April 25, 2011
Location:

Pillsbury Winthrop Office Silicon Valley

2475 Hanover Street

Palo Alto, CA 94304-1114

Agenda:

6:30 PM Registration and Networking

7:00 PM -8:40 PMPresentations

Price:

$20 at the door for non-SDForum members

No charge for SDForum members

No registration required

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Augmenting Reality with Layar – Slides from Gene Becker

Gene Becker, Augmented Reality Strategist at  Layar was kind enough to share his slides from his presentation at the SDForum Digital Media SIG on Feb. 28.

Thanks Gene!

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Digital Media SIG kicks off with Layar Feb. 28

I would like to invite you to join us on Monday evening, Feb. 28 to launch SDForum’s all new Digital Media SIG with mobile augmented reality platform Layar.

We’re expecting a lot of new faces and new topics in 2011, so don’t miss this kickoff event.

Event Description: “Augmenting Reality with Layar”
The long-awaited abilities of augmented reality (AR) have arrived right into your pocket via the iPhone and Android platforms. The implications for search, gaming, social media, retail, location-based services and more are significant, with millions of users just now beginning to discover and use these new resources.
In this interactive session Layar’s Augmented Reality Strategist Gene Becker will cover the concepts and tools used to build for the platform, including the Layar API for developers as well as point & click tools that allow artists, academics and other enthusiasts to create AR experiences with no coding required. You’ll walk away with the ability to start augmenting your own reality, and with insight into what the future may hold for this emerging medium.
Presenter: Gene Becker
As Layar’s US-based AR Strategist, Gene Becker is responsible for building the creative ecosystem for the Layar platform, working with commercial brands, agencies, developers and grassroots AR enthusiasts. Prior to joining Layar, Gene led technical and business initiatives in augmented reality, gaming, cloud computing and web-based ubicomp, as an executive at HP Labs and as a consultant with Lightning Laboratories. He is a co-founder of the ARDevCamp unconference and organizer of the Ubiquitous Media Studio meetup. Gene studied engineering and computer science at MIT and Stanford, and resides in the San Francisco Bay Area.
This is going to be a significant expansion to the community built over the past 4 years with the Virtual World SIG.  I look forward to meeting you there.
Best Regards – your SIG chairs,
Bob Ketner
Eilif Trondsen
Maribeth Back
Location:
Pillsbury Winthrop Office Silicon Valley
2475 Hanover Street
Palo Alto, CA 94304-1114
[ map ]
Agenda:
6:30 PM Registration and Networking
7:00 PM -8:40 PM Presentations
Price:
$20 at the door for non-SDForum members
No charge for SDForum members
No registration required
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