<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>bob ketner &#187; virtual worlds</title>
	<atom:link href="http://bobketner.com/news/category/virtual-worlds/feed/" rel="self" type="application/rss+xml" />
	<link>http://bobketner.com/news</link>
	<description></description>
	<lastBuildDate>Sat, 14 Nov 2009 23:35:00 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>List of OpenSim grids</title>
		<link>http://bobketner.com/news/2008/07/07/list-of-opensim-grids/</link>
		<comments>http://bobketner.com/news/2008/07/07/list-of-opensim-grids/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 18:53:28 +0000</pubDate>
		<dc:creator>BobKetner</dc:creator>
				<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://bobketner.com/news/2008/07/07/list-of-opensim-grids/</guid>
		<description><![CDATA[I found this list of OpenSim grids built for the Second Life &#8482; client.
The last time  I looked there were only 2 and now there are over 20 &#8211; more  &#8220;grids&#8221; and &#8220;standalone sims&#8221; than Second Life &#8482; started with in 2003.  Simultaneous with the rise of these Linden Lab has slashed private island prices [...]]]></description>
			<content:encoded><![CDATA[<p>I found this list of OpenSim grids built for the Second Life &#8482; client.<br />
The last time  I looked there were only 2 and now there are over 20 &#8211; more  &#8220;grids&#8221; and &#8220;standalone sims&#8221; than Second Life &#8482; started with in 2003.  Simultaneous with the rise of these Linden Lab has slashed private island prices and made low-prim sims even more affordable. It seems like only a matter of time before one or more of them support a micropayment function.</p>
<p>Check out the list at:</p>
<p><a href="http://opensimulator.org/wiki/Grid_List" target="_blank">http://opensimulator.org/wiki/Grid_List</a></p>
]]></content:encoded>
			<wfw:commentRss>http://bobketner.com/news/2008/07/07/list-of-opensim-grids/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Articles and links for July 2, 2008</title>
		<link>http://bobketner.com/news/2008/07/03/articles-and-links-for-july-2-2008/</link>
		<comments>http://bobketner.com/news/2008/07/03/articles-and-links-for-july-2-2008/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 04:44:51 +0000</pubDate>
		<dc:creator>BobKetner</dc:creator>
				<category><![CDATA[Augmented]]></category>
		<category><![CDATA[Presenters]]></category>
		<category><![CDATA[Virtual World SIG]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://bobketner.com/news/2008/07/03/articles-and-links-for-july-2-2008/</guid>
		<description><![CDATA[Here are 3 articles for today:
Gaia Online tees up its massively multiplayer online game
The missing &#8216;links&#8217;: Looking towards an augmented reality
Three steps to encourage corporate investment in virtual worlds
]]></description>
			<content:encoded><![CDATA[<p><strong>Here are 3 articles for today:</strong></p>
<p><a href="http://www.thestandard.com/news/2008/07/01/gaia-online-tees-its-massively-multiplayer-online-game" target="_blank">Gaia Online tees up its massively multiplayer online game</a></p>
<p><a href="http://edition.cnn.com/2008/TECH/07/02/digital.augmentedreality/" target="_blank">The missing &#8216;links&#8217;: Looking towards an augmented reality</a></p>
<p><a href="http://www.computingsa.co.za/article.aspx?id=789943" target="_blank">Three steps to encourage corporate investment in virtual worlds</a></p>
]]></content:encoded>
			<wfw:commentRss>http://bobketner.com/news/2008/07/03/articles-and-links-for-july-2-2008/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Microsoft using &#8220;Quests&#8221; as collaborative work.   (Work is an MMOG)</title>
		<link>http://bobketner.com/news/2008/06/27/microsoft-using-quests-as-collaborative-work-work-is-an-mmog/</link>
		<comments>http://bobketner.com/news/2008/06/27/microsoft-using-quests-as-collaborative-work-work-is-an-mmog/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 04:30:45 +0000</pubDate>
		<dc:creator>BobKetner</dc:creator>
				<category><![CDATA[Virtual World SIG]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://bobketner.com/news/2008/06/27/microsoft-using-quests-as-collaborative-work-work-is-an-mmog/</guid>
		<description><![CDATA[ I found this interesting article about how Microsoft has internal &#8220;Quests&#8221; that are worked on collaboratively.
You can safely say that the reality that &#8220;Work is an MMOG&#8221; has arrived.
http://apnews.myway.com/article/20080626/D91HVAS80.html 
I also like the sound of the &#8220;visionary manifestos&#8221;.  We need more of these.
]]></description>
			<content:encoded><![CDATA[<p> I found this interesting article about how Microsoft has internal &#8220;Quests&#8221; that are worked on collaboratively.</p>
<p>You can safely say that the reality that <strong>&#8220;Work is an MMOG&#8221;</strong> has arrived.<br />
<a href="http://apnews.myway.com/article/20080626/D91HVAS80.html" target="_blank">http://apnews.myway.com/article/20080626/D91HVAS80.html </a></p>
<p>I also like the sound of the &#8220;visionary manifestos&#8221;.  We need more of these.</p>
]]></content:encoded>
			<wfw:commentRss>http://bobketner.com/news/2008/06/27/microsoft-using-quests-as-collaborative-work-work-is-an-mmog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SRI Panel this Friday 6/27:  &#8220;Year in Review, Year Ahead&#8221;</title>
		<link>http://bobketner.com/news/2008/06/25/sri-panel-this-friday-627-year-in-review-year-ahead/</link>
		<comments>http://bobketner.com/news/2008/06/25/sri-panel-this-friday-627-year-in-review-year-ahead/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 08:53:29 +0000</pubDate>
		<dc:creator>BobKetner</dc:creator>
				<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://bobketner.com/news/2008/06/25/sri-panel-this-friday-627-year-in-review-year-ahead/</guid>
		<description><![CDATA[Eilif Trondsen of SRI Consulting Business Intelligence will be hosting a panel this Friday in Second life:
&#8220;Year in Review, Year Ahead&#8221;
Eilif writes:
As part of our meeting of the Virtual Worlds @ Work consortium at SRI on Friday, June 27 we will have an panel session in Second Life at 9AM PST with four panelists who [...]]]></description>
			<content:encoded><![CDATA[<p>Eilif Trondsen of SRI Consulting Business Intelligence will be hosting a panel this Friday in Second life:<br />
<strong>&#8220;Year in Review, Year Ahead&#8221;</strong></p>
<p>Eilif writes:<br />
As part of our meeting of the Virtual Worlds @ Work consortium at SRI on Friday, June 27 we will have an panel session in Second Life at 9AM PST with four panelists who are very actively involved in the virtual<br />
worlds industry:</p>
<p>* <strong>Christian Renaud</strong>, Chief Architect, Networked Virtual<br />
Environments, Cisco Systems</p>
<p>* <strong>David Wortley</strong>, Director, The Serious Games Institute, Coventry<br />
University in the UK</p>
<p>* <strong>Justin Bovington</strong>, CEO of Rivers Run Red (A virtual worlds<br />
professional services firm with offices in Europe and North America)</p>
<p>* <strong>Nick Wilson</strong>, Managing Director, Clever Zebra and vBus Expo</p>
<p>The inworld session will be take place in the auditorium at the<br />
Serious Game Institute: <strong><br />
http://slurl.com/secondlife/SGI%20Nexus/96/107/27</strong></p>
<p>The panel session will explore virtual worlds developments during last<br />
year and what they see ahead for the coming year. The inworld session<br />
will be open and free free for anyone interested in attending. Feel<br />
free to share this notifcation with anyone who might be interested in<br />
attending.</p>
<p>Thanks.<br />
Eilif</p>
<p>Eilif Trondsen, Ph.D.<br />
Director, Virtual Worlds @ Work<br />
SRI Consulting Business Intelligence</p>
]]></content:encoded>
			<wfw:commentRss>http://bobketner.com/news/2008/06/25/sri-panel-this-friday-627-year-in-review-year-ahead/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New virtual world &#8220;SocioTown&#8221; lets you experience penitentiary life, meaningless work, and beatings.</title>
		<link>http://bobketner.com/news/2008/06/16/new-virtual-world-sociotown-lets-you-experience-penitentiary-life-then-meaningless-work/</link>
		<comments>http://bobketner.com/news/2008/06/16/new-virtual-world-sociotown-lets-you-experience-penitentiary-life-then-meaningless-work/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 20:09:22 +0000</pubDate>
		<dc:creator>BobKetner</dc:creator>
				<category><![CDATA[browser based]]></category>
		<category><![CDATA[needs help]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://bobketner.com/news/2008/06/16/new-virtual-world-sociotown-lets-you-experience-penitentiary-life-then-meaningless-work/</guid>
		<description><![CDATA[I try to log into all the new virtual worlds I can.  Just tried the open beta of SocioTown after reading about it at Massively.  I think this might take the cake for the toughest virtual world experience ever.  You log in to find that  &#8211; you&#8217;re in jail.
During the first [...]]]></description>
			<content:encoded><![CDATA[<p>I try to log into all the new virtual worlds I can.  Just tried the open beta of <a href="http://www.sociotown.com" target="_blank">SocioTown</a> after reading about it at <a href="http://www.massively.com/2008/06/16/give-uninvited-guests-the-boot-in-sociotown/" target="_blank">Massively</a>.  I think this might take the cake for the toughest virtual world experience ever.  You log in to find that  &#8211; you&#8217;re in jail.</p>
<p>During the first few minutes I was threatened by another inmate named Terrance and then &#8220;Police Chief McNair&#8221; called me a &#8220;MURDEROUS MARAUDER&#8221;.   He also asked me to &#8220;plead guilty&#8221; which seemed like a dodgy proposition considering I still had not heard the charges. Later he said there was a mistake and then disappeared, leaving me with the talkative inmate Terrance.</p>
<p>It also seems that work closely resembles real life as well.  For example, we find that if you are lucky enough to find a job and agree to it, then &#8220;<a href="http://www.sociotown.com/gameguide/?id=N-2" target="_blank">your screen will darken and there will be a time ticking away</a>.&#8221;  Just like real life, huh!  But wait, there&#8217;s more&#8230;</p>
<p>While on the job, <a href="http://www.sociotown.com/gameguide/?id=N-2" target="_blank">you cannot do anything on Sociotown but stay as is for the remaining time.</a> This has to be the most unusual example of &#8220;grinding&#8221; I&#8217;ve ever heard of.</p>
<p>But wait, there&#8217;s more&#8230;.  Just like in real life, <a href="http://www.sociotown.com/gameguide/?id=N-2" target="_blank">you aren&#8217;t forced to keep the browser open while you&#8217;re on the job</a>. This brings a whole new dimension to the idea of working remotely.</p>
<p>There&#8217;s a video below showing how a male named &#8220;Simpson&#8221; ejects people from his house.  &#8220;Simpson&#8221; and the other players in the video have a heated exchange and Simpson attacks the apparently clueless visitors.   He attacks 2 males with what appears to be a baseball bat and then hurls the women out by their legs.    Wow, again, just like real life!   Maybe not quite as bloody.  It makes you wonder why there&#8217;s not a lock on the door in the first place.</p>
<ul>
<li> <object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/1edE8vpTh8Y&amp;hl=en"></param><embed src="http://www.youtube.com/v/1edE8vpTh8Y&amp;hl=en" type="application/x-shockwave-flash" height="344" width="425"></embed></object></li>
</ul>
<p>I&#8217;m not sure if I&#8217;ll log back on to see what happens if Chief McNair ever comes back&#8230;I&#8217;m still traumatized after being chatted up by Terrance and I know he&#8217;ll be waiting for me.  Then again, at least he&#8217;s in the cell next door.  Just knowing Simpson is on the loose out in this virtual world I might be safer in the slammer, even though I don&#8217;t yet know my charges.</p>
<p>Maybe it should be called Sociopath Town.<br />
ROFL&#8230; and we thought Second Life &#8482; had a bad orientation.  I&#8217;ll take the parrot and the beach ball any day over being in jail!</p>
<p>Dear SocioTown, you need design help, please contact me.</p>
]]></content:encoded>
			<wfw:commentRss>http://bobketner.com/news/2008/06/16/new-virtual-world-sociotown-lets-you-experience-penitentiary-life-then-meaningless-work/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Do you feel a &#8220;virtual world winter&#8221; chill ?</title>
		<link>http://bobketner.com/news/2008/06/10/do-you-feel-a-virtual-world-winter-chill/</link>
		<comments>http://bobketner.com/news/2008/06/10/do-you-feel-a-virtual-world-winter-chill/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 19:45:00 +0000</pubDate>
		<dc:creator>BobKetner</dc:creator>
				<category><![CDATA[Virtual World SIG]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://bobketner.com/news/2008/06/10/do-you-feel-a-virtual-world-winter-chill/</guid>
		<description><![CDATA[There&#8217;s a great post and conversation at:
http://terranova.blogs.com/terra_nova/2008/06/possibility-of.html#more 
by Bruce Damer asking whether we are approaching a &#8220;New Virtual World Winter&#8221;.   I&#8217;d encourage you to read the questions and join the conversation, as we&#8217;ll use these as the basis for some upcoming meetings including the annual &#8220;Future of Virtual Worlds&#8221; panel on Oct. 27.
My personal response [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a great post and conversation at:</p>
<p><a href="http://terranova.blogs.com/terra_nova/2008/06/possibility-of.html#more" target="_blank">http://terranova.blogs.com/terra_nova/2008/06/possibility-of.html#more </a></p>
<p>by Bruce Damer asking whether we are approaching a &#8220;New Virtual World Winter&#8221;.   I&#8217;d encourage you to read the questions and join the conversation, as we&#8217;ll use these as the basis for some upcoming meetings including the annual &#8220;Future of Virtual Worlds&#8221; panel on Oct. 27.</p>
<p>My personal response is below:</p>
<p>What a great set of questions you have posted &#8211; that&#8217;s what it&#8217;s all about.</p>
<p>I&#8217;d like to chime in that my un-researched opinions in response, they really got me thinking.</p>
<p>Basically, there has been more and continued Balkanization and silos &#8211; due to the fact that these VW&#8217;s are competing businesses built on programming and intended purposes that may be simply incompatible on the most basic levels. These &#8220;proprietary islands&#8221; remain disconnected for the same reason Office Depot and Office Max are proprietary islands. So, it sounds blasphemous amongst fundamentalist open sourcers, but there&#8217;s no savior &#8220;browser&#8221; or ubiquitous interface coming.</p>
<p>As businesses, new open-ended worlds will generally have to answer the basic question of &#8220;what&#8217;s this for?&#8221; or face extinction. Everyone knows (but for some reason no one wants to admit) that SL is the flagship (non-game) platform. SL is the center of almost every VW discussion and despite all the silly criticism &#8211; all the wild outrage amongst users comes at times when they can&#8217;t be logged in 24&#215;7. Old media entertainment brands would pay any price for such umbilical loyalty.</p>
<p>If you consider them VW&#8217;s inside of games (Wow, Halo, etc.) then by virtue of this I&#8217;d say the avatar based interactive online medium is definitely mainstream now. Amongst probable &#8220;serious&#8221; business users though, or in the areas of adopted collaborative tools, I feel more of a &#8220;Trough of Disillusionment&#8221; hangover, following a &#8220;Peak of Inflated Expectations&#8221; party as a result of a solid 2.5 years of aggressive PR and hype.</p>
]]></content:encoded>
			<wfw:commentRss>http://bobketner.com/news/2008/06/10/do-you-feel-a-virtual-world-winter-chill/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IBM hosts 3-day Rational Software Dev. Conference at Codestation</title>
		<link>http://bobketner.com/news/2008/06/02/ibm-hosts-3-day-rational-software-dev-conference-at-codestation/</link>
		<comments>http://bobketner.com/news/2008/06/02/ibm-hosts-3-day-rational-software-dev-conference-at-codestation/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 15:13:29 +0000</pubDate>
		<dc:creator>BobKetner</dc:creator>
				<category><![CDATA[conferences]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://bobketner.com/news/2008/06/02/ibm-hosts-3-day-rational-software-dev-conference-at-codestation/</guid>
		<description><![CDATA[Got word of an IBM “Meet the Experts” session being held in Second Life(tm) June 2, 3, and 4. It is part of their Rational Software Development Conference going on in Orlando, FL and sounds really interesting.
It looks like they are using teleconferencing for voice, as phone-in numbers are provided. Here’s the announcement as I [...]]]></description>
			<content:encoded><![CDATA[<p class="entry"><strong>Got word of an IBM “Meet the Experts” session being held in <a href="http://secondlife.com/ss/?u=63e85b63e4c98523283dac83054f978b" target="_blank">Second Life(tm)</a> June 2, 3, and 4. It is part of their Rational Software Development Conference going on in Orlando, FL and sounds really interesting.</strong></p>
<p><strong>It looks like they are using teleconferencing for voice, as phone-in numbers are provided. Here’s the announcement as I received it. I’ll definitely drop in, so look for Orange Montagne if you’re there.</strong><br />
<font face="Times New Roman">Join us on Codestation in Second Life for the IBM Rational Software Development Conference Meet the Expert Sessions this week June 2, 3 and 4th. </font></p>
<p><strong><font face="Times New Roman">The SL URL for CODESTATION is  </font></strong><font face="Times New Roman"><a href="http://slurl.com/secondlife/IBM%20CODESTATION/130/95/40" rel="nofollow" target="_blank">http://slurl.com/secondlife/IBM%20CODESTATION/130/95/40</a></font></p>
<p><font face="Times New Roman">On Monday, Tuesday and Wednesday, there will be a Meet the Expert sessions at 10:00 am and 2:00 pm Eastern (New York) with each of the Heroes. </font><strong><font face="Times New Roman"> As a reward for attending each of the sessions, a superpower will be handed out to attendees at each of the sessions.</font></strong></p>
<p><strong><font color="#00e100" face="Times New Roman">Schedule for 10 am ET </font></strong><strong><font color="#00a000" face="Times New Roman">:</font></strong><br />
<font face="Times New Roman">Monday 10am ET &#8211; </font><strong><font face="Times New Roman">Fee-Chur</font></strong><font face="Times New Roman">: The </font><font color="#0000ff" face="Times New Roman">Developer</font><font face="Times New Roman">; who can turn anything into code. “It’s not a bug, it’s a “feature!”</font><br />
<font face="Times New Roman">Tuesday 10am ET </font><strong><font face="Times New Roman">The Gatekeeper</font></strong><font face="Times New Roman">: The </font><font color="#0000ff" face="Times New Roman">Release Manager</font><font face="Times New Roman">; who can shift shapes to deal with everything internal and external; from bugs to leaks to patches to infinity and beyond!</font><br />
<font face="Times New Roman">Wednesdat 10am ET </font><strong><font face="Times New Roman">The Time-Inator</font></strong><font face="Times New Roman">: The</font><font color="#0000ff" face="Times New Roman"> Project Manager</font><font face="Times New Roman">; who can bend the time-space continuum… sometimes</font><br />
<font face="Times New Roman"><a href="http://slurl.com/secondlife/IBM%20CODESTATION/130/95/40" rel="nofollow" target="_blank">http://slurl.com/secondlife/IBM%20CODESTATION/130/95/40</a></font></p>
<p><font face="Times New Roman">Call in information for 10am ET Expert Sessions</font><br />
<strong><font color="#0000ff" face="Times New Roman">10am ET Mon, Tues &amp; Wed &#8211; June 2, 3 &amp; 4</font></strong><br />
<font color="#0000ff" face="Times New Roman">Title: Rational Software Devplr Meet the Expert</font><br />
<font color="#0000ff" face="Times New Roman">Conference telephone numbers: </font><br />
<font color="#0000ff" face="Times New Roman">Participants, Toll free:            888-427-9376</font><br />
<font color="#0000ff" face="Times New Roman">Participants, Toll:                 719-457-1509</font><br />
<font color="#0000ff" face="Times New Roman">Confirmation Code: 6768646</font><br />
<strong><font face="Times New Roman">Title: Rational Software Devplr Meet the Expert</font></strong><br />
<strong><font face="Times New Roman"> </font></strong><br />
<strong><font color="#00c200" face="Times New Roman">Schedule for 2pm ET</font></strong><br />
<font face="Times New Roman">Monday 2pm ET  </font><strong><font face="Times New Roman">R-Tek</font></strong><font face="Times New Roman">: The </font><font color="#0000ff" face="Times New Roman">Architect</font><font face="Times New Roman"> with the power to grok future applications just by drawing a picture on a napkin.</font><br />
<font face="Times New Roman">Tuesday 2pm ET </font><strong><font face="Times New Roman">Hawkeye</font></strong><font face="Times New Roman">: The</font><font color="#0000ff" face="Times New Roman"> Analyst</font><font face="Times New Roman">; whose super A-ray Vision lets her see opportunities hidden in complex problems</font><br />
<font face="Times New Roman">Wednesdat 2pm ET  </font><strong><font face="Times New Roman">Gotcha</font></strong><font face="Times New Roman">: </font><strong><font color="#0000ff" face="Times New Roman">The Tester</font></strong><font face="Times New Roman">; with the power to clone herself to meet impossible deadlines… </font><br />
<font face="Times New Roman"><a href="http://www-306.ibm.com/software/rational/events/rsdc2008/rheroes.html" rel="nofollow" target="_blank">http://www-306.ibm.com/software/rational/events/rsdc2008/rheroes.html</a></font><br />
<font face="Times New Roman">Call in information for 2pm ET Expert Sessions</font><br />
<strong><font color="#0000ff" face="Times New Roman">2pm ET Mon, Tues &amp; Wed &#8211; June 2, 3 &amp; 4</font></strong><br />
<strong><font face="Times New Roman">Title: Rational Software Devplr Meet the Expert</font></strong> <strong><font color="#0000ff" face="Times New Roman">Conference telephone numbers:<br />
Participants, Toll free: 888-378-0344<br />
Participants, Toll: 719-325-2100</font></strong></p>
<p><font face="Times New Roman">In addition, the Conference Keynotes will be posted on Codestation the day after they are delivered at the Conference.</font><br />
<font face="Times New Roman"><br />
</font><font face="Times New Roman"><a href="http://www.ibm.com/rational" rel="nofollow" target="_blank">http://www.ibm.com/rational</a></font></p>
]]></content:encoded>
			<wfw:commentRss>http://bobketner.com/news/2008/06/02/ibm-hosts-3-day-rational-software-dev-conference-at-codestation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;19 year-old gamer becomes mayor&#8221;</title>
		<link>http://bobketner.com/news/2008/05/29/19-year-old-gamer-becomes-mayor/</link>
		<comments>http://bobketner.com/news/2008/05/29/19-year-old-gamer-becomes-mayor/#comments</comments>
		<pubDate>Thu, 29 May 2008 08:26:51 +0000</pubDate>
		<dc:creator>BobKetner</dc:creator>
				<category><![CDATA[Recommended Reading]]></category>
		<category><![CDATA[Virtual World SIG]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://bobketner.com/news/2008/05/29/19-year-old-gamer-becomes-mayor/</guid>
		<description><![CDATA[So the headlines have been blazing about 19 year old  John Tyler Hammons (Wikipedia entry) is the &#8220;gamer elected mayor&#8221;.
Coverage: GamePolitics.com,  Yahoo games, Yahoo news, AP, G4TV
I did a bit of searching but couldn&#8217;t find a particular gaming reference but it immediately brought to mind the IBM study with Seriosity on &#8220;Virtual Worlds Real [...]]]></description>
			<content:encoded><![CDATA[<p>So the headlines have been blazing about 19 year old  <a href="http://www.hammonsformayor.com/ABOUT_TYLER.html" target="_blank">John Tyler Hammons</a> (<a href="http://en.wikipedia.org/wiki/John_Tyler_Hammons" target="_blank">Wikipedia entry</a>) is the &#8220;gamer elected mayor&#8221;.</p>
<p>Coverage: <a href="http://www.gamepolitics.com/2008/05/16/19-year-old-gamer-elected-mayor-oklahoma-town" target="_blank">GamePolitics.com</a>,  <a href="http://videogames.yahoo.com/feature/19-year-old-gamer-becomes-mayor-of-oklahoma-town/1215787" target="_blank">Yahoo games</a>, <a href="http://news.yahoo.com/s/ap/20080516/ap_on_re_us/muskogee_mayor_1" target="_blank">Yahoo news</a>, <a href="http://ap.google.com/article/ALeqM5i0PlJuEAywlCCMoJZUWWnqSR1kAAD90MJAMG0" target="_blank">AP</a>, <a href="http://www.g4tv.com/thefeed/blog/post/685535/Kid_Mayor_is_a_Gamer.html" target="_blank">G4TV</a></p>
<p>I did a bit of searching but couldn&#8217;t find a particular gaming reference but it immediately brought to mind the IBM study with Seriosity on &#8220;<a href="http://www.ibm.com/ibm/ideasfromibm/us/giogaming/073007/index1.shtml" target="_blank">Virtual Worlds Real Leaders</a>&#8220;.   This is great reading &#8211;  (<a href="http://domino.research.ibm.com/comm/www_innovate.nsf/images/gio-gaming/$FILE/ibm_gio_gaming_report.pdf" target="_blank">get the full report .pdf here</a>) and I believe there will be a lot more of these gaming parallels given the impact and reach of games on young and old alike.</p>
<p>Some of the folks who participated in the IBM report were presenters and attendees at the <a href="http://virtualworldsig.com/" target="_blank">Virtual World SIG</a> and these kinds of topics were things I spoke about at both <a href="http://www.virtualworlds2007.com/spring/" target="_blank">Virtual Worlds 2007</a>, and at <a href="http://amesevents.arc.nasa.gov/virtual-worlds/" target="_blank">NASA Virtual Worlds</a> in Jan. 2008.  The notions (or theories/findings) that the gaming environment can generate leadership is encouraging.  At least, gaming trains users in online collaboration by default, and we&#8217;ve realized that &#8220;work is an MMOG&#8221; along the way from the SIG presentations.</p>
<p>The fact that so many headlines are running the &#8220;gaming&#8221; angle on the story just might bring the concept to the mainstream discussion.  Can&#8217;t wait to see what develops around it.</p>
<p>- Bob K.</p>
]]></content:encoded>
			<wfw:commentRss>http://bobketner.com/news/2008/05/29/19-year-old-gamer-becomes-mayor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Philip Rosedale at US House of Representatives: Subcommittee on Telecommunications</title>
		<link>http://bobketner.com/news/2008/04/02/philip-rosedale-at-us-house-of-representatives-subcommittee-on-telecommunications/</link>
		<comments>http://bobketner.com/news/2008/04/02/philip-rosedale-at-us-house-of-representatives-subcommittee-on-telecommunications/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 16:55:34 +0000</pubDate>
		<dc:creator>studiosfo</dc:creator>
				<category><![CDATA[Second Life exclusives]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://bobketner.com/news/2008/04/02/philip-rosedale-at-us-house-of-representatives-subcommittee-on-telecommunications/</guid>
		<description><![CDATA[Philip Rosedale spoke at the US House of Representatives&#8217; Subcommittee on Telecommunications and the Internet yesterday, April 1.  I thought it was an April fools joke at first, but this is real.
Audio and video is here: http://energycommerce.house.gov/
Philip starts speaking at around 29:00  after an introduction.  Almost the entire 90 minute meeting is [...]]]></description>
			<content:encoded><![CDATA[<p>Philip Rosedale spoke at the US House of Representatives&#8217; Subcommittee on Telecommunications and the Internet yesterday, April 1.  I thought it was an April fools joke at first, but this is real.</p>
<p>Audio and video is here: <a href="http://energycommerce.house.gov/cmte_mtgs/110-ti-hrg.040108.VirtualWorlds.shtml" target="_blank">http://energycommerce.house.gov/</a></p>
<p>Philip starts speaking at around 29:00  after an introduction.  Almost the entire 90 minute meeting is focused on Second Life.  A major score for Second Life in getting established as &#8220;the&#8221; virtual world.  Dr. Larry Johnson of <a href="http://www.nmc.org/" target="_blank">New Media Consortium</a> likens Second Life to the opportunities that  were brought about from settling the wild west, the rollout of electricity, television, and the internet itself.</p>
<p style="text-align: center"><img src="http://virtualworldsig.com/wp-content/uploads/2008/04/house.jpg" alt="house.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://bobketner.com/news/2008/04/02/philip-rosedale-at-us-house-of-representatives-subcommittee-on-telecommunications/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Virtual-Worlds Consortium releases survey of virtual worlds interest groups</title>
		<link>http://bobketner.com/news/2008/03/25/virtual-worlds-consortium-releases-survey-of-virtual-worlds-interest-groups/</link>
		<comments>http://bobketner.com/news/2008/03/25/virtual-worlds-consortium-releases-survey-of-virtual-worlds-interest-groups/#comments</comments>
		<pubDate>Tue, 25 Mar 2008 22:27:55 +0000</pubDate>
		<dc:creator>studiosfo</dc:creator>
				<category><![CDATA[SIG meetings]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://bobketner.com/news/2008/03/25/virtual-worlds-consortium-releases-survey-of-virtual-worlds-interest-groups/</guid>
		<description><![CDATA[Stanford Research Institute &#8211; Consulting Business Intelligence (aka. SRIC-BI http://www.sric-bi.com) today released results from a survey taken amongst the members of their own  Virtual Worlds Consortium, SDForum&#8217;s Virtual World SIG, Boulder, Colorado&#8217;s  Serious Second Life, and Stanford&#8217;s  MetaverseU.
The  download is available at: http://www.sric-bi.com and directly linked here (link opens .pdf document): http://www.sric-bi.com/news/VWCcollabwksurvey2008-03.pdf
The groups questioned largely [...]]]></description>
			<content:encoded><![CDATA[<p>Stanford Research Institute &#8211; Consulting Business Intelligence (aka. SRIC-BI <a href="http://www.sric-bi.com" target="_blank">http://www.sric-bi.com</a>) today released results from a survey taken amongst the members of their own  <a href="http://www.sric-bi.com/VWC/" target="_blank">Virtual Worlds Consortium,</a> SDForum&#8217;s <a href="sdforum.org/vwsig" target="_blank">Virtual World SIG</a>, Boulder, Colorado&#8217;s  <a href="http://secondlife.meetup.com/9/" target="_blank">Serious Second Life</a>, and Stanford&#8217;s  <a href="http://shl.stanford.edu/" target="_blank">MetaverseU</a>.</p>
<p>The  download is available at: <a href="http://www.sric-bi.com/" target="_blank">http://www.sric-bi.com</a> and directly linked here (link opens .pdf document): <a href="http://www.sric-bi.com/news/VWCcollabwksurvey2008-03.pdf" target="_blank">http://www.sric-bi.com/news/VWCcollabwksurvey2008-03.pdf</a></p>
<p>The groups questioned largely focus on collaborative work (serious games) more than entertainment uses, and the survey was geared towards that.  Members of these groups are definitely motivated to use virtual worlds (70% see significant potential) and cite security and eases of use as key to adoption by enterprise and government customers.</p>
<p>The respondents were split 50/50 on whether Second Life would remain the leading VW platform in the next 2-3 years.</p>
<p>At least one quarter of the respondents use virtual worlds over 20 hours per week.  Another quarter only use them 1-5 hours per week.<br />
Another 36% use virtual worlds in a 5-20 hour range, and the remaining 12.5% barely log on and use less than 1 hour per week.<br />
<strong>&lt;1 hour            12.5%<br />
</strong><strong>1-5 hours        26.3%<br />
5-10 hours     15.0%<br />
10-20 hours   21.3%<br />
20+ hours       25%</strong></p>
<p>That&#8217;s as far as I&#8217;ve had time to dig into this but there are a lot of forward-looking questions and interesting conclusions  in there &#8211; so take a look.</p>
<p>Thanks to  Dr. Eilif Trondsen of SRIC-BI  for conducting and sharing the survey.</p>
<p>-Bob Ketner</p>
]]></content:encoded>
			<wfw:commentRss>http://bobketner.com/news/2008/03/25/virtual-worlds-consortium-releases-survey-of-virtual-worlds-interest-groups/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
